

In come reactive blocking, weapons that are all useful (even the one-handed weapons and shield combos), encumbrance and magnitude greatly affecting archery, spell powers and damage. PvP has completely changed – gone is the old DFO meta where you needed to level up all skills to be viable.Village control points – ‘king of the hill’ style village captures to gain your clan much needed clan meditation points, gold and local resources – and the same for you too!.Control your own territory or encroach on your neighbours! No fast travel – keeping the world localised, encouraging trade and the need to defend local, specialised resources.Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Spawn scaling – work together (even with people you don’t know) to get more loot and XP: mobs get harder and give better gains/loot when you bring more people. Star Citizen estimated player population and subscribers.Meaningful alignment – going red (Bad) is a choice, but one that will make things much harder for those who dare kill their own kind, risk vs reward!.Titles – you can choose how you want to specialise in the available skills with up to 5 different titles (think of this like a skills soft cap/class system).Armour traits – different armour types provide different potencies, and you can mix and match to suit your own playstyle.Localisation – banking and marketplaces will be local but you will have global access to your gold (Think EVE Online).

So what’s changed from the original Darkfall game?
